#pragma once

#ifdef _WIN32 
#include <windows.h> 
#endif

#include "Building.h"
#include "../../Entity.h"
#include "../../../special/StrIntConvert.h"
#include "../../dynamic/villager/Gatherer.h"

class BLumberjack: public Building
{
public:
	BLumberjack(glm::vec3 _Pos, float _r, std::string _Name,
			std::string _modelFName, ModelPool *_mPool, PathFinder *_pathfinder);

	~BLumberjack(void);
	virtual void control(float t);
};

